About This GameLeaving Lyndow is a short, first-person exploration adventure game, set in the Eastshade universe.It's Clara's last day on the island where she grew up. With high honors, she's graduated and fulfilled her childhood dream of joining the Guild of Maritime Exploration. She needs to complete preparations, visit her favorite places, and say her goodbyes - before leaving on a journey she may not return from. *Dangerous journey not included* Features
English,French,German,Russian,Simplified Chinese,Italian
Nice little walking simulator with lots of beautiful sunbathed scenery. The experience is short, no doubt and the story feels like a coming-of-age poem, instead of a full grown story. But if you enjoy beautiful scenary at a slow pace with no action, then give this one a try.. Follow "First Person Exploration and Puzzle Games" for more games like this!You pack up your bags, say good-bye to your friends and family before your big journey, and then!... the game ends. That's it. The entire experience takes about 20 minutes (I spent as much time fussing with the broken FoV slider as I did playing the game). What's there is well done. The environments are beautiful, and the music is fantastic. But the story has no substance whatsoever, and as a walking simulator, that's the most important thing. I can't recommend playing it.. 6.5/10 Pros + Interesting world. It's not really clear where this place is and when the story happens. This actually kept me looking for hints to settle these questions, which made the game more interesting. The weird looking characters and plants only contribute to this. + Beautiful scenery, especially outdoors in the forest. + Nice relaxing music, sets up the tone and atmosphere of the game. + Not difficult too get to 100% achievements (I usually don't care about this, but it's nice when it happens) Cons - The sound of the protagonist foot steps was annoying, so much that I had to turn SFX volume down - Almost no voices. I'm sure budget didn't allow for full voice acting (which I would love), but it might have been better to skip this completely. - Lack of polish. No reflection in the mirrors and puddles. Invisible Walls and Insurmountable Waist-Height Fence (see tvtropes.org for more on these terms) I have no issues with the length of the game. Life is too short to complain about getting more experiences (e.g. games) for the same amount of time :-) Bottom line: Recommended to those who enjoy short walking simulators. If you don't expect much in the form of puzzles or story twists, I think you'll find this a pleasant experience. If you consider these attributes to be a must for games, look elsewhere.. Leaving Lyndow is quite an interesting little game. I had thought it would be more akin to games like the Myst series and it did not fail to meet my expectation when it did present a few puzzles to solve, but also in it's family based storyline that deals with conflict between relations. The core point of Leaving Lyndow for me was indeed the small family drama and concerns that play out across the areas. It's essentially a coming of age drama based on the strength of will of the protagonist and the people who care for her. Unlike Myst though it did not explore the depths of human desire, or how conflicted such dramas can become, instead opting for a feel good solution. It did not make it a bad story, in fact I thoroughly enjoyed the way the exploration of the world led to the discovery of the characters past that gave rise to their present concerns, but it fails to elevate the game to a point of excellence that it might have otherwise achieved. The game is beautiful, the areas rendered with detail, even the strange creatures (whose family life and decisions are all too human) convey a sense of uniqueness. The game is very, very short but well worth a play through if you are willing to spend the money on it.. Amazing game but very short. You play this girl who is a scientist and is going on an expedition to discover other lands. Before boarding the boat, you experience one last look at old childhood memories and say your goodbyes to your family and friends. In doing this you are drawn in to who this character actually is and all of her memories. This game takes place on the island of Eastshade, a mystical land where there are strange people that have large ears and cloths wrapped over their faces drink psychedelic tea and live in hobbit like huts. Get this game. It's uniqueness and immersive atmosphere makes it worth it. 10/10. It's very pretty, but that's it. That the NPCs are flat and creepy looking, the strange dialogue options (what little there is) have already been mentioned by other reviewers. The ultra slow walking pace that slows down even further when you go diagonally (why?, it's not a competiton, just walk quickly) will also start to get to you. The most annoying thing though, is the mandatory music tone puzzle. Those things aren't fun in Resident Evil, they're not fun here.. Leaving Lyndow is apparently the prologue to a much larger, more expansive game by Eastshade Studios. It tells the story of Clara, our protagonist, before she steps off on a journey with a Maritime Research Guild. Before going much further, I have done a Leaving Lyndow: Let's Play, Full Playthrough for this game, and it is available on YouTube. In this game, you essentially have 4 settings that you can explore - a small forested area behind Clara's home, her Uncle's farm, a Teahouse, and the dock/port area of Lyndow. Each area has people and items that you can interact with, a small mini-game of sorts, and criteria you must meet before proceeding to the next. Ultimately, it feels like a paid demo in order to help fund further development - which is fine! The developers are very up front about what you're getting when you pay for the game, so don't expect a massive, expansive project with thousands of quests available. The graphics are pretty phenominal, and the attention to detail is absolutely on point. The dots are all connected in the storyline, you meet the characters who have influenced Clara in her life, and you have a good grasp for how everyone in the town feels about her stepping off on her voyage by the end. I hope that this persists through the completion of the final Eastshade game. With all of that being said, ► This game IS a walking simulator. ► It IS a virtual world book. ► It IS an introduction to the lore of Eastshade! ► This game is NOT a massive RPG. ► It does NOT include combat. ► It does NOT feature hunger or any other major game mechanics! I'm happy with the purchase, and am happy to be exposed to this game. If you'd like a paid teaser of what to expect from Eastshade Studios in the future, this is a step in the right direction!
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